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The Egypt Game

The Egypt Game

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Authors: Zilpha Keatley Snyder, Alton Raible
Brand: INGRAM BOOK & DISTRIBUTOR
Category: Book

List Price: $6.50
Buy Used: $0.01
You Save: $6.49 (100%)



New (53) Used (435) Collectible (5) from $0.01

Rating: 4.0 out of 5 stars 204 reviews
Sales Rank: 33301

Media: Paperback
Reading Level: Ages 9-12
Pages: 240
Number Of Items: 1
Shipping Weight (lbs): 0.4
Dimensions (in): 7.6 x 5.2 x 0.6

MPN: ING0440422256
ISBN: 0440422256
EAN: 9780440422259
ASIN: 0440422256

Publication Date: January 1, 1986
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Cover wear and may contain some marks or writing. Keen Northwest ships in 2 business days or less. Refunds for any reason if item returned within 30 days of shipment.

Features:
   CHILDRENS BOOKS & MUSIC
   Childrens Books
   Language Arts

Also Available In:

   Audio Download - The Egypt Game (Unabridged)
   Mass Market Paperback - Egypt Game
   Mass Market Paperback - Egypt Game
   Mass Market Paperback - The Egypt Game
   Turtleback - The Egypt Game
   Hardcover - The Egypt Game (Egypt Game Nrf)
   Audio Cassette - The Egypt Game
   Hardcover - The Egypt Game
   Unknown Binding - Egypt Game
   Hardcover - The Egypt Game
   Library Binding - The Egypt Game
   Paperback - The Egypt Game
   Paperback - Egypt Game

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Editorial Reviews:

Product Description
The deserted storage yard and shed behind the A-Z Antique and Curio Shop becomes the Land of Egypt for April and Melanie, who spend every available moment playing the Egypt game . . . Eventually other children are drawn into the game which culminates in the capture of a murderer. . . . The book has originality, and verve in plot, style, and characterization.--School Library Journal starred review.


Customer Reviews:   Read 199 more reviews...

4 out of 5 stars (Un)Commonplace Magic   October 10, 2002
Glen Engel Cox (Kuala Lumpur, Malaysia)
21 out of 26 found this review helpful

A recent thread on rec.arts.books covered people's favorite children's books. I hadn't heard of this one, and the title intrigued me (I'm a sucker for games), so I went out hunting. April Dawn (not her real name) is the daughter of a Hollywood wannabe who comes to the small town of the story to live with her grandmother. She makes friends with the girl down the hall. Sound a little boring? Well, it's not, because Snyder has a touch of authenticity rare in children's books. Most of the ones that I like tend to exaggerate the adults or the children's experiences, such as the recently read James and the Giant Peach or classics like Chitty Chitty Bang Bang. Snyder's world is wonderfully real and alive. The children are sweet and cruel to each other and adults; the adults are understanding and sick. Why, there's even a "serial" killer in this book. Frightening? Yes, but because we see this through the eyes of children, the scary aspect quickly changes to the drudgery of not being allowed as free a rein to play.

And play is what the Egypt Game is about. April and her friend Melanie are imagineers of the first stripe. Their game is drawn from their mutual fascination for things Egyptian and the convenient vacant junk lot behind the A-Z store. The game is perfectly portrayed--how children can make and follow their rules, but also how they stop in the midst of the game to redefine or add new rules as well.

I prefer children's books with a little magic in them (or, in the case of Narnia, a lot of magic), so I was delighted to read one in which the magic was of the commonplace sort rather than otherworldly.


4 out of 5 stars A little imagination goes a long way   February 19, 2006
Amanda Richards (Georgetown, Guyana)
21 out of 22 found this review helpful

This book reminds us that back in 1967, children played games that expanded their imaginations and sent them voluntarily to the library to seek information. Computers and the internet now make the information search so much easier, but sadly, many children don't take their eyes away from the television screen, X-Box game or Game Boy long enough to realize what they are missing.

This story tells of a group of six children from different cultures and backgrounds who are drawn together by a common interest in Egyptian mythology. They stumble upon an unused lot of land adjoining the local antique dealer/junk shop where they create their own replica of ancient Egypt, complete with statuary and hieroglyphics and perform the most necessary rites and rituals with due pomp and ceremony.

To make things even more interesting, there are elements of danger and mystery, and the author even manages to include different types of family situations and how the children react to their various circumstances.

A simple book that introduces children to the vast and often untapped worlds of their imagination.


Amanda Richards, February 19, 2006



4 out of 5 stars A Catalyst for the Imagination   June 2, 2001
16 out of 17 found this review helpful

I wouldn't be surprised if readers finish this book and don't turn back to the TV, but instead put together make-believe worlds of their own--not necessarily Egyptian ones.

This book may not have transported me back to the real Ancient Egypt, but it did take me into the kind of world only a child's imagination can create. It contains makeshift altars and special names, made-up rituals and homemade costumes, "modified" hieroglyphics and even a new way to walk. Anyone who has ever invented his or her own special world, out of fascination or out of boredom, will understand the appeal of "The Egypt Game".

While reading, I often thought that Zilpha Keatley Snyder had more fun writing about the made-up rituals than the characters had performing them. Not only are they fun, they are more or less well-researched, which is only right, as two of her characters are enthusiastic readers who pay attention to details. Throughout the story, Snyder's sense of humor shines through, whether she is making one character sprinkle ashes into his hair or making two other characters refrain from doing so, "because to a girl even the death of a pharaoh isn't worth a dirty head."

Except for April Hall and Melanie Ross--and the Professor, of course--the characters are not very complex. They become part of Egypt not because they have something vital to add to the plot, but because they make the game more fun. Only a few of them go through a change that is apparent at the end of the story. However, their personalities are varied enough to contribute to the small conflicts in each chapter (this is a semi-episodic novel), and to let readers have different favorite characters.

The book has its darker parts, however. Part of the story involves the murder of some small children, and the murderer remains at large for most of the novel. (Even I found this extreme. The story could have been just as fun and mysterious without it.) Also, the idol worship and divination aspects of some of the games may be disturbing because they are very realistic and taken very seriously by the children. As for the Professor, his role in the story is so ambiguous at the beginning that only experienced readers will be able to tell, by the third chapter, whether the Professor is spooky or friendly, a bad guy or one of the good guys.

In spite of the drawbacks, I found "The Egypt Game" truly enjoyable and fun to read. I only wish that children had more books that stress the wonder of discovery, imagination, and good, old-fashioned play.


5 out of 5 stars Egyptians, Hieroglyphics, Ancient Egypt.   November 6, 1999
14 out of 14 found this review helpful

They call themselves the Egypt gang. They have their own meeting place. They worship gods. They have their own hierolyphics, etc. Marshall, Toby, Ken, Melanie, Elizabeth, and April are all part of it. They have so much fun until something happens. Read and find out. Good for people who like ancient history. Great book for everyone!


5 out of 5 stars As wonderful as I remember   May 24, 2000
D. Weeks (Richardson, TX USA)
13 out of 15 found this review helpful

I read this book when I was in the fourth grade. (My best friend and I were reading through the shelf of award winners.) She read it next. As soon as she finished the book, we set up our own game, a cross between the Egypt Game and what we'd understood from her older sister's class production of Macbeth. We had hours of fun playing that way, and I loved having a book that showed characters who played imaginatively. (And there aren't that many role models who don't spend all their time on their computers or on the organized sports field these days. See the preceding review from the person who said that she didn't like the way the characters used too much "ammagination." I ordered this book recently to read aloud to my third graders, and they loved it! Now there are several Games going on in our neighborhood. The book was as good as I remembered it.



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